Learn Ohbot

Ohbot is a programmable robot head.

Ohbot 2.1 has seven motors and Ohbot 2.2 has eight motors. Connected to a computer, Ohbot can be programmed to sense, 'think' and act. What it does and how it behaves is completely up to you.

Ohbot can be programmed using the Ohbot App, Scratch for Ohbot or Python. Set these up first, then pick where to start below.

Set up the software

Puzzles

A small collection of computing puzzles designed to help you get started with programming Picoh or Ohbot. They are intended to be fun, but also help develop computational thinking skills and an understanding of key programming concepts. Click to open the puzzle within the app, or use 'Open Ohbiverse Download' from the File menu.

Projects

Ready-made programs you can run, pull apart and make your own.

Roborap

Roborap

Run the code we used to make our robot rap.

Open project
Jokerbot

Jokerbot

Run the code we used for our joke.

Open project
Jokerbot 2

Jokerbot 2

Ohbot tells a nose joke when you touch its nose. Run the code and make it your own.

Open project
Robot Poet

Robot Poet

Ohbot generates its own poetry from lists of words. Run the code, or follow the step-by-step guide to build it yourself.

Open project
Digital Tales

Digital Tales

Program Ohbot or Picoh to tell a story.

Open project
Chin Up

Chin Up

Keep your chin up — a project you can run in the Ohbot app or in Scratch.

Open project

Ohbot Scheme of Work

This course provides a sequence of inspiring activities that can be used to help children develop the skills needed to find computational solutions to messy real world problems. As they work through creating computer programs for human-like behaviour such as smiling, blinking or telling a story, they adopt and develop core competencies associated with computer programming including logical reasoning, an iterative approach and the need for perseverance. They are also introduced to core programming concepts including sequencing instructions, repetition, conditionals and variables.

The course consists of 4 sequences of 6 lessons that may be used flexibly — for example taught as a single block, or split up and taught over a term a year across four years. Each lesson takes around an hour and is devised to be delivered by a teacher working with a class of children.

Browse all lessons

You will need

  • One assembled Ohbot
  • A site licence for the Ohbot graphical programming application (if using the software on more than 4 computers)
  • Windows computers with the Ohbot graphical programming application installed
  • Headphones or speakers for the computers
Learn Ohbot | Ohbot