Debugging

Lesson 6 - Year 6

Learning Intention

  • I can test and debug my programs

Introduction

Buggy receptionist script that should say the caller's name

Start with the script below, taken from Lesson 5. Ask children to predict what the code will do when it runs. Focus on the last block and explain that it should say the caller's name.

Teacher Input

Ask children to observe what Picoh does closely when the code runs. Run the script. What does Picoh actually do? How does it differ from what we want?

Model going through the code line by line. Ask children to explain line by line in pairs, describing what each block does.

Get children to work in pairs to come up with possible solutions to make Picoh respond to the answer. Run children's code suggestions. Explain that they can adopt this approach to debugging their own code.

Activities

1.

Children open up Picoh projects they have written this term. Which work and which could be improved? Can they debug their programs to fix them?

Extension

Can children add extra code to their programs to improve them?

Plenary

Evaluation of the Picoh project. Children to complete the following feedback.

Picoh project evaluation feedback sheet
Ohbot image

Key Points

  • The `answer` variable only holds the most recent reply to an `ask and wait`.
  • A later `ask` overwrites an earlier answer, so store it in a variable if you need it again.
  • Predict, run, then compare what happened with what you intended.
  • Read code line by line to isolate where the behaviour diverges.

Need Help?

If you're stuck on any part of this lesson, check out these resources:

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